// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Notifies/PaperZDAnimNotify.h"
#include "PaperZDAnimNotify_Attack.generated.h"

/**
 * 
 */
UCLASS(Blueprintable, Config = Game, meta=(DisplayName="Attack"))
class UPaperZDAnimNotify_Attack : public UPaperZDAnimNotify
{
	GENERATED_BODY()

public:
	void OnReceiveNotify_Implementation(UPaperZDAnimInstance* OwningInstance) const override;
	FName GetDisplayName_Implementation() const override;
	
};
